1. Streaming Services: Platforms that allow users to watch or listen to audiovisual content over the internet in real-time without the need for downloading the files.

2. OTT (Over-the-Top): Refers to content providers that deliver streaming media directly over the internet to viewers, bypassing traditional distribution channels like cable or satellite television.

3. Esports: Competitive video gaming where professional players and teams compete against each other in organized tournaments, often with substantial prize pools and large audiences.

4. Virtual Reality (VR): A computer-generated simulation of an environment that allows users to interact with and experience a realistic three-dimensional environment using special electronic equipment, such as a VR headset.

5. Augmented Reality (AR): Technology that overlays digital information or virtual objects onto the real world, typically viewed through a smartphone, tablet, or AR headset.

6. Live Streaming: Broadcasting of real-time video or audio content over the internet, allowing viewers to watch events as they happen.

7. VOD (Video on Demand): A system that allows users to select and watch video content whenever they choose, rather than at a scheduled broadcast time.

8. Curated Content: Content selected and organized by individuals or algorithms to suit a particular theme, audience, or purpose.

9. Gaming Community: A group of individuals who share a common interest in video games, often interacting with each other online or in person through gaming forums, social media, and multiplayer gaming platforms.

10. Social Media Integration: The incorporation of social media features, such as sharing buttons, feeds, or logins, into websites, applications, or other digital platforms.

11. Exclusive Content: Content that is only available through a specific platform or provider, often used as a marketing strategy to attract and retain subscribers or users.

12. High-Production Value: Refers to the overall quality of production, including factors such as cinematography, editing, sound design, and visual effects, which contribute to the professional appearance of a piece of media content.

13. Binge-Watching: The practice of watching multiple episodes of a television series or several movies in rapid succession, typically facilitated by streaming services that release entire seasons at once.

14. Immersive Experience: A multimedia experience that deeply engages the senses and creates a feeling of being fully immersed in a virtual or simulated environment.

15. Commentary: Additional spoken or written remarks provided by commentators or experts during a broadcast, offering insights, analysis, or context related to the content being presented.